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Mission 01 [1-1]
Talk with Cleades and accept the first mission. Cleades is by the West Gate exit in the Bastok Market. Find Makarim in the Zeruhn Mines (H-11). Get the item and deliver it to Naji by the stair case of President's Office. The President's Office is located in the Metalworks on the 2nd floor.
Mission 02 [1-2]
Speak to Cleades by the West Gate in Basok Market. Accept the mission. Head back to Metalworks. Look for Cid in Cid's Lab (2nd Floor Matalworks). Get the item from cid. Visit into Dangruf Wadi just up the gyser at I-8, check the item to see if it turned Red. When it's red, go back to Cid.
Mission 03 [1-3]
Speak to Cleades by the West Gate in Basok Market once again. Accept the mission. You will need to goto the Palborough Mines east of North Gustaberg. Keep killing thoes Quadavs until you get a Fetich Head, Arms, Body, and Legs. After getting the 4 parts go back to Cleades and trade the 4 parts. You will be Rank 2 after the mission is completed.
You can also buy the parts from people who are selling them from Bazzar or Auctions as well.
Mission 04 [2-1]
Get the Mission by speaking to Cleades by the West Gate. Speak to Cid in the Metal Works. Go to the Crag of Dem (I-7) in Konschtat Highlands. Trade a crystal to one of the Telepoints. Go back and trade it to Cid. Go to Ayame in the Cannonry (K-7) in Metal works to complete the quest.
Mission 05 [2-2]
Speak with the NPC Cleades again by the Western Gate which he will then ask you to retreive a lizard egg.
Head to Dangruf Wadi and slay lizards until you get an egg then return to Bastok to the Metalworks area and speak with Senator Aloise near the President's Office and you will be awarded next step up in your rank.
Mission 06 [2-3]
Speak with NPC Malduc and Naji by the President's Office, a cutscene will play and they will escort you to President Karst.
You will then be able to ask him questions about various topics and once you are done he will ask you to head to San d'Oria or Windurst (not both).
--SAN D'ORIA VERSION--
Once in San d'Oria head to Northen part of the city to the Consulate of Bastok and speak with Helaku.
Also speak with Halver in the Chateau d'Oraguille at the stairs inside.
Also make sure you have gotten the Gheisba Outpost Map so you can find the outpost easier. and then head there.
Once at outpost head up the ramp near section I-6 and enter the cave that is there. Once in the cave head forward then make all right turns and eventually you wil lexit the cave and head forward and up the mountain.
Once you reach the bridge at the top of the mountain cross it and slay Warchief Vatgit.
Now return to the Consulate of Bastok in San d'Oria and speak agian with Helaku. He will ask you to head now to Windurst.
Head to Port Windurst and speak with Melek there who represents the Conulsate of Bastok. You will be instructed to head to the Windurst Woods. Travel to the woods and head east once you are there then head north and till you come to Windurst Walls.
Once in Windurst Walls enter Heavens Tower(use the teleport there)
Once inside enter the Clerical Chamber and speak with the NPC Kupipi and you will be give the key to Giddeus. Also while you are there speak with Rakano-Marukano.
Now you are instructed to head to West Sarutabaruta where you will find the entrance to the Giddeus.
Once inside Giddeus head to the Burning Circle area where you will find the dragon and you need to slay him.
Once the dragon has been slain head back to Port Windurst and speak once again with the Consulate of Bastok he will give you an item which you will need to then take with you make to Bastok to the Metalworks and speak with Naji and he will then speak with you and reward you with Rank 3 and 3000 Gil.
--WINDURST VERSION--
The first half of the mission from the Windhurst side is to make a peace offering to the Yagudo at the Tresure Room in Giddeus. Seeing Kupipi in Windhurst (Heaven's Tower, in the Clerical Chamber), she will give you a magic sword (key item) to offer. You must go to the consulate of Bastok (Port Windurst) to speak with GoldSkull, a galka, located in the 2nd room to your right. He will exchange the "Sword offering" for a "Dull blade".
The Treasure Room is located in the tunnels of Giddeus, and once finding it, you will see it is guarded by an NPC Yagudo. Speaking to him, he says the weapon you have is not good enough to offer, and that he'd rather have the blade used by Eyy, a named monster Yagudo that spawn not far away. The battle with Eyy is fairly simple, and the weapon drop is an Aspir Dagger, which is hardly worth the effort, but neccesary. Once obtaining the Aspir Dagger, speak to the Yagudo at the door to the treasure room again, and this part of the mission is complete.
Note: Please remeber to speak to everyone in the Consulate after completing each part of this mission, as it's a long walk back if you forget to, and you can't advance or complete the mission if you don't. You mUST speak to the consulate to get the dull sword in order to continue the mission.
While no one can give you the best or easiest tactic to defeat the 'Horrible Beast', there is one piece of advice which is extremely pertinent. Even though the 'Horrible Beast' fight is on a burning circle, and normally as long as one person opens the circle any member of the party can enter, but they must be of Rank 3 or higher, but they will suffer a Lvl 25 cap on helping you out. People from different nations can also help out as long as their dragon is in the same burning circle and they have completed all the things neccessary for them to enter the burning circle. They may need to on the circle when you activate it to be able to help out (Unconfirmed).
Fot the second part of the mission, head to to the Bastok Consolate in Northern San D'oria, and he will tell you to talk to Lord Halver in the Chateau. He will tell you only to head to Yughott Grotto deep inside Ghelsba Outpost. You will need to head to the burning circle to complete this mission, and it is recommended to have a solid party with you. To get to the burning circle, follow the walls to the right to the top portion of the Outpost and go into the tunnel behind an orc building, which will take you into Fort Ghelsba. Head all the way to the top of Fort Ghelsba, and go into a tunnel behind another orc building to get to Yughott Grotto. You will see two exits other than the one you just entered: the southern one is to the hot springs on Horlois Peak, and the NE one is to the burning circle on Horlois Peak. Head to the burning circle and enter the battlefield, defeating the Dread Dragon and The Seeker. Head back to the consolate in San D'oria, and finally back to Bastok to complete the mission.
-- Titles Awarded --
Warcheif Wrecker - awarded after killing Warcheif Vatghit Black Dragon Slayer - awarded after killing the Windhurstian Dragon Dread Dragon Slayer - awarded after killing the San d'Oria Dragon Certified Adventurer - awarded after finishing this mission completely and returning to Bastok for Rank 3.
Mission 07 [3-1]
Your work has been noticed by the President and now your name is spoken at the highest levels. After accepting mission, head to Iron Eater by in the President's Office.
While you were away the Iron Musketeers entered both mines to start up production but the beastmen initiated an unprovoked attack. Mining production had begun to slowly start up again but going had been slow since the workers have encountered strange chambers filled with worthless rocks. After this chambers were cleared, apparently the insane beastmen threw themselves on the waiting swords of the Iron Musketeers with no regard for their lives. The outraged Minister has ordered all chambers cleared at once and all beastmen slaughtered.
The fanatic beastmen, however, have taken a toll on the guards and your are instructed to help the Iron Musketeers give Bastok more "living space". As a loyal citizen of Bastok you are ordered to head to the main Quadav stronghold in Beadeaux (which is located at the extreme southeast exit of the Pashhow Marshland) and give a response "in-kind".
There you will need to exterminate 20 Copper Quadavs vermin in TOTAL (not per member). This is a cumulative mission - so more the merrier! In other words, having more people CANNOT hurt your chances in finishing this quest. Talk to the gate guard and Iron Eater to finish the mission.
Mission 08 [3-2]
After starting the mission head to Bastok Mines (K-6) and speak to Davyad. After a pleasant conversation you are told find a rare rock that will help in the war effort. You will need some rabbit meat for this mission
After obtaining the rabbit meat head to Gusgen Mines in Konschtat Highlands (L-7). Unless you did the "A Foreman's Best Friend" quest you will have no map. Anyway, head into the tunnel and on the First area where the tunnel splits, take the Right Path, then Left Path, then Right Path, and finally another Right Path. In the last area (J-7) you should see a small pool with ???.
Use the "Trade" command on the ???. Once you place the rabbit meat you will lure an NM Fish called Blind Moby. When the NM is defeated he will drop a Rare Rock Item. You can do this over and over for the rest of your party (the respawn times have been changed for this monster so you should be able to did it quickly)
Trade the item to either of the mission guards to finish this quest.
Mission 09 [3-3]
You might need to make an Alliance for this quest, or get some help from some LS people.
You will need to talk to your town's leader after obtaining this lengthy mission (from the gate guard) but ALL towns will eventually direct you to their embassy in Ru'lude Gardens.
To prepare for this hard mission buy a map of Qufim in Low Jeuno, getting 2 parties to make an alliance if you are too low level, and finish "The Antique Collector" quest in Port Jeuno for the Map of Delkfutt's Tower. At least two people should have the Map of Delkfutt's Tower by trading a Kaiser Blade (drops from Weapons in Qufim) to Imasuke.
When ready head to Delkfutt's Tower in Qufim. There are 10 floors in the Tower divided in 3 parts linked by teleport. Make sure your magic users are aware that Magic Pots/Elements go aggressive when you cast!
After a lengthy climb (will take at least 1.5 hours), fight the NM giant Porphyrion. It will drop 6 Delkfutt keys each, so you will have to wait for it to respawn (10 mins).
When the whole alliance has a key, trade it to the elevator (H-8). Finally head to the tunnel to the east walk down a 9 flights of stairs down to the first floor. You will be in the basement. There will be 3 exits for which are based on allegiance (M-7, M-8, N-9). In each one is the Ambassador.
Go back to your Embassy in Ru'lude Gardens to receive your reward!
The are for stairs/teleports, and their rough cardinal direction.
1st Floor: E-6 (NW) 2nd Floor: I-9 (SE, deadend at H-9, so go east first) 3rd Floor: G-6 (or J-8, but I think that might be one way only) 4th Floor: I-6 (NE, deadends at G-7, H-9, J-9) 5th Floor: H-9 (S, deadend at I-10, so go west first) 6th Floor: J-10 (SE) 7th Floor: F-6 (NW) 8th Floor (1st time): I-6 (NE) 9th Floor (1st time): I-9 (SE, this sends you back to 8th floor) 8th Floor (2nd time): F-9 -> 9th Floor 9th Floor (2nd time): F-6 -> 10th Floor 10th Floor: Fight Mimas at H-7 and Porphyrion at H-8 for keys, then use elevator at H-8 (Note: beware of elementals that spawn under certain weather)
Basement: for ambassadors (use same key as elevator), M-7 Windurst, M-8 San d'Oria, L-9 Bastok, then use F-8 to go back to 1st floor and exit.
Mission 10 [4-1]
------------Jeuno------------
Head to Ru'Lude Gardens and talk to your Ambassador. He will then give you a key item to obtain an audience with the Archduke of Jeuno. After the cutscene, you need to obtain key items to gain access to the strongholds of the beastmen.
Take the letter the Duke gave you and present it to Aldo of the Tenshodo inside Neptune's Spire in Lower Jeuno. If you are not a member of the Tenshodo you must become one before you can continue this mission. Either complete the quest for membership or buy a scroll from the Auction House. After a cutscene you will gain "Key Item: Silver Bell" as one of the three for access to the Magicite in Beadeaux. Then, talk to Sattal-Mansa and he will tell you to bring him a Quadav Charm and a Quadav Augery Shell so that he can give you the last two key items needed for Beadeaux -- the "Key Item: Coruscant Rosary" and "Key Item: Black Matinee Necklace".
Now, either fight Coeurls in Meriphataud Mountains for Coeurl Meat or buy a piece from the Auction House. Head to Upper Jeuno and talk to Baudin, who is next to a house across from the Chocobo Stables. Once the cutscene is over, trade him the meat and you will receive "Key Item: Davoi Charm".
Finally, just walk between the Armor and Weapon shops and talk to Paya-Sabya. After the cutscene, head to "Muckvix's Junk Store" in Lower Jeuno and talk to Muckvix in the back room. After a cutscene, you will receive "Key Item: Yagudo Torch."
Now, it's time to head out.
------------Davoi------------
This one is quick and simple, but you may have to fight an Orcish Trooper or Gladiator at the Wall of Dark Arts. Once you enter Davoi, turn right, take top route to G-7, go to southern most point. You'll see the Wall of Dark Arts immediately. "Activate" the wall, pass through, and enter Monastic Cavern. There's nothing in here, so just follow this to the hollowed out bone wall, "activate" the Magicite, and watch the cutscene. Once everyone is done with that and received "Magicite: Optistone," warp back to Jeuno.
------------Castle Oztrajo------------
Castle Oztrajo will either be the longest or second longest task of the mission, because even to level 40+ everything will aggro halfway through, and they're in groups of three and four.
When you enter the castle, head to the door at (I-8). Have *EVERYONE* stand back and away from the doory. Send the Black Mage to test the levers, as if he triggers the trapdoor he can just escape and come back. The levers are different for every alliance, so just have one member try them. If the Black Mage is successful, then let him trigger the lever and have everyone else run inside the door.
Once inside, head to the right and up the stairs. You come to an intersection at (I-8) and need to head right. Follow this all the way straight and don't take the right turn at (I-7). Follow this until you come to another intersection, which is also on the second floor of the castle. DO NOT DROP DOWN, as you CAN fall. If you do, you have to start this all over again. Stay near the edge of the walls, and take the tunnel at (G-8), which will eventually lead you to an outside court at (G-7).
Again, you will be on an overpass and DON'T FALL DOWN. Go right and take the tunnel at (I-7). Once you enter the tunnel it's pretty straightfoward. Head up the stairs, then down, and follow them until you reach an intersection. You're now heading into the lower depths of Castle Oztrajo, where Yagudo Lutenists, Priors, Zealots, and Conquistadors are here, plentiful, and in groups of 2 - 4. If you're in an alliance of 35+ or even 40+, you will have to fight, so prepare yourselves. We actually had *2* alliances go through this and didn't have too much trouble, but these Yagudo have *NASTY* AoE attacks that hit *HARD*.
Once you reach the intersection at (H-8), head right. Follow this through the bend, and go straight, ignoring the left turn at (G-9), and ignoring the left turn again at (G-9) when you follow the bend (if you look at the map, you'll see it's just a loop anyway). Follow this straight and you'll eventually come to the torch door -- this is what your "Ket item: Yagudo Torch" is for. "Activate" one of the two torches and wait for all members to appear on the other side.
Kill the few Yagudo here, and head right at the intersection at (H-10). Open the door, and enter the Altar Room. There's nothing in here, so just follow this to the hollowed out bone wall, "activate" the Magicite, and watch the cutscene. Once everyone is done with that and received "Magicite: Orustone," warp back to Jeuno.
------------Beadeaux------------
This part of the mission is actually easy to complete, but you have to make two trips. The first trip deals with killing the two named Quadav (They're not NM) and getting enough drops for everyone. This can be either quick, or time consuming, depending on the size of the alliance. We just ignored the first Quadav we needed, and decided to head up on top. I believe this is best, because you'll get a jump on any other parties needing the items as well.
Enter Beadeaux, go straight, and head left at the intersection at (F-7). Follow the bed and go straight, ignoring the open area to the right. Follow the bend and head sound into the tunnel at (H-7). The Land Pugils aggro here, so you may need to kill them for anyone in the the 30s. The Quadav, however, are......welll..........stupid. Most of the time you can literally walk in front of their faces and they won't even notice you. Don't tempt fate if you're alliance has a lot of 30s though.
Once in the tunnel, follow the winding path down until you reach an intersection at (H-7). *LEFT* is the way to the Qulun Dome, and the Magicite. However, you only have one of the three key items needed to open the door, so we need to go *Right*. Follow this path until you come to an intersection, and head right at (G-7), for left is "The Afflictor," which will *curse* you. You have to be silenced by "The Muter" to not be cursed when walking past "The Afflictor." You'll see "The Muter" and you need to click on it and *activate* it to become muted. Now, here's what we did.
We had a White Mage that had Silena and Cursna, so she didn't get muted, but had everyone else do so. They went ahead and killed all the Quadav in the room of "The Afflictor" at (G-8), while she just allowed herself to be cursed. She uncursed herself, and cast Silena on the other mages. We let her rest up, and just went on with our business.
Once past the machines, follow the tunnel and ignore the right turn at (F-7) and follow the tunnel out into the above. Follow the tunnel until you come to another "The Muter" machine. Now, here's how you get onto the top platform and avoid the machines. You need to go *clockwise* around this entire area. On other words you need to go from (F-9) east, then southeast to (H-9). Go from here southwest to (H-10), then west and then southwest to (F-10) (the afflicter machines should be *out* of your vision or *north* of you), and finally go west and then north to (E-10) to the little incline leading up onto the above ledges.
NOW! You need to follow the southern ridge of this (DON'T FALL OFF!) until you get to (J-9). There will be a little doorway pass with some torches nearby. This is where De'Vyu Headhunter spawns, and depending on your alliance you may have to fight him numerous times. He usually drops 3 Quadav Charms, but since we had two alliances he did drop 2 and then 4 once. However, 3 seems to be the median. His respawn time seems to be just about 15 minutes even, as we timed it when we had to kill him 8 times.
After every person has a charm, let's head back north to the starting area, but STAY ON THE LEDGE. You need to follow the ridge again until you get to (F-6), which is right by the entrance. At (F-6), near the two huts on the ledge, is where Go'Bhu Gascon will spawn. He drops the Quadav Augery Shell, the last of the two items needed, and like De'Vyu Headhunter he drops a median of 3 shells per fight. His respawn time seems to be just about 15 minutes as well.
Once everyone has a Quadav Charm *AND* a Quadav Augery Shell, head back to Jeuno. Enter the Neptune's Spire again and trade the items *ONE at a time* to Sattal-Mansa. For some reason, if you trade him both at the same time (this happened to one of our members), he gives you the key item for the first item put in. He also takes the second item, but doesn't give you credit for it, so you'll have to go *BACK* to fight one of the two named Quadav to get another one.
After everyone has their two key items, head back to Beadeaux. Head to the the Qulun Dome as mentioned above. There's nothing in here, so just follow this to the hollowed out bone wall, "activate" the Magicite, and watch the cutscene. Once everyone is done with that and received "Magicite: Aurastone," warp back to Jeuno.
------------Jeuno------------
Head back to the Archduke and a cutscene will play. He will give you your airship pass! Then, head to your embassy and talk to the person behind the counter. You will then be recognized as having achieved Rank 5 and will be awarded 10,000gil as well! The assistant to the ambassador will then order you home.
Mission 11 [5-1]
From Bastok this mission is called Darkness Rising.
From San d'Oria this mission is called Ruins of Fei'Yin.
The return of the Shadow Lord seems imminent, apparently. Head back to your hometown. when you speak to your mission NPC he will inform you that you are needed at Chateau d'Oraguille. After you arrive at the castle you will get a cutscene, its not over yet, you must speak with Halver before you can continue this mission, he will award you the seal of Fei'Yin (Note: if you cannot recieve seal, make sure your rank points are full, and try zoning out of the chateau then back and talking to Halver). This quest cannot be completed without the seal!
When ready start heading to Fei'Yin either by going through Ranguemont Pass, or by getting a Teleport-Vazhl if everyone in your party has the crystal.
(for those that dont have a map, when u get to Beaucedine, follow path north and east past the first tower and east-north more till u find the first down-ramp @ I-8, head down and go directly south and u will find another ramp at I-9, head down, this is the lowest lvl of Beaucedine. head east and then north u will pass another tower at J-8, continue heading north and inside Fei'Yin)
At Fei'Yin Tower head to the burning circle on K-8 of the first floor (where you entered). If you dont have a map just head east and south as much as possible. There are MANY MANY things that go aggressive to magic here. On the other hand, you only need SNEAK to run by EVERYTHING in this tower. When you arrive trade the seal to the BC when all 6 members are ready.
The boss is the Archlich Taber'quoan with 6-8 minions. Concentrate on the Archlich and once he is dead you are done. There is a level cap of 50 for the boss and only 6 people (one party) can enter at a time. However, you can help out when completed.
Go back to your hometown to finish this mission.
Mission 12 [5-2]
Only one party may take part in this mission at a time.
It is recommended you finish the quest "Northward" from Radeivepart (Ru'lude Gardens, Peace Monument) for a map of Castle Zvahl.
After you have the mission intitated, head to Xarcabard, then Castle Zvahl Baileys. Make your way in to Castle Zvahl Keep. Beware, there are multiple types of beastmen on the way in, some which detect by sound and others by sight.
Once in the Keep, you will need to make your way through several gates and Ore doors to the teleporters. You should kill the demons around the teleporters to avoid trains of mobs. Once you have gone through all the teleporters you will enter the Throne Room. There are no mobs in this area so you can use this place to med and buff. Once that is done head across the bridge to the tower and open the door to the Throne Room where the tomb of the Shadow Lord lies.
The first Shadow Lord form will be immune to almost all forms of magic. He later becomes immune to physical damage and so you must finish him off with magic. After you kill him he will of course get upset and come at you again. He will do only AE attacks so make sure to use Curaga spells.
After you are done head back to your home town to collect your 20,000 gil reward and Rank 6.
Mission 13 [6-1]
Suggested level/pt size: Around 10-12 level 60s can do this easily. If going with larger amounts of lower levels, make sure your tank is at least 60. The damage dealed is pretty nasty.
To start this quest, you must trade a stack of crystals to an IM and then talk to a gate guard. They will tell you to go to Bastok Mines and talk to Medicine Eagle, who can be found on the left at the top of the ramp down to Ore Street. You must then go talk to Drake Fang who is by the boat from Zeruhn Mines. You will see a cutscene where Iron Eater will approve your mission and tell you to go check out Altepa.
In the center of West Altepa, is Airs Rock. Southwest of the west end of airs rock is a ??? (G-8). Examine it, and two mobs will pop. The Western and Eastern Sphinx. A party of 10-12 60s will handle this easily, but I would recommend bringing 2 healers along. The damage is pretty high.
Talk to Tall Mountain in Bastok Mines on Ore Street by the "Restricted Section" in order to complete this mission.
Mission 14 [6-2]
You will need to get an Adaman Ore for this quest. These can be found cheapest in the Jeuno AH, or can be mined from Ifrit's Cauldron. It's a rare find, however, so unless you have someone with top mining gear and a fairly decent knowledge of the mining points in Ifrit's Cauldron, buying from the AH is recommended. It's a spendy item, but you only need one Adaman Ore for every 6 people, so if you divide it 6 ways, the 40,000 gil you receive from completing the mission should more than pay for it.
12 people whose average level is at least 60 is recommended for this quest.
Start by picking up the quest from any guard. Your Rank Points bar will likely need to be full.
You will be directed to Naji, the guard outside the President's Office, where you will be treated to a cut scene.
You will be sent to talk to Gilgamesh in Norg. If you have not entered Norg since defeating the Shadow Lord, you will view a long cut scene, as well as another one when you talk to Gilgamesh. Make sure you talk to him until he tells you to retrieve a "Frag Rock" from Ifrit's Cauldron.
Take a chocobo to Yhoator Jungle, and take the I-5 entrance to Ifrit's Cauldron. The ??? is near to the entrance, but you still need to be careful. Bees do not aggro, but bats and volcanic gasses both will. They both con DC at 63 generally, but the gasses can explode, doing over 1200 points of damage to everyone standing around. So have Barfira and Stoneskin up if these things agro, and have Stun ready. But generally try to avoid them.
From the entrance, head left at the first junction, then take the next right. At H-7, there will be a lava flow with a ??? in the middle of it. To trigger the NM, you'll need to trade an adaman ore to it. If there are any other mobs floating around (there weren't when we were there), you'll want to take care of them first. There is a volcanic gas on the other side of an impassable rock ridge, but it never linked while we were there.
There are actually two NMs: Magma (a bomb) and Salamander (a lizard). The bomb drops the Frag Rock but the Salamander doesn't. If you can figure out a way to kill the bomb without the lizard, that would be fine. As with all bombs, make sure you have Stoneskin and Barfira up and people ready with Stun. We killed it 4 times without having it explode once, so it's certainly doable. The Salamander will cast a Fireball, but it doesn't do huge amounts of damage.
Once the Magma is dead, it will drop 6 frag rocks. Each of these is Rare/Ex. Someone without a Frag Rock will have to trade the Adaman Ore, so if you are doing it multiple times, you may need to trade the 2nd or 3rd ore around some.
Once you've got your Frag Rock, return to Norg and trade your Frag Rock to Gilgamesh for a cut scene. Then return to Bastok and talk to Naji for a cut scene, Rank 7, and 40,000 gil.
Mission 15 [7-1]
-Accept the mission from the mission guard.
-Talk to Cid in the Metal Works for a cutscene, he wants a sample of cerment to do research on.
-Head north of Zi'tah to Ro'Maeve, you will need silent oils here because things will still very easily aggro level 70, and there are pots and dolls that react to magic.
-Check the ??? at J-8 and two Golem type NM's will appear
-Move quickly to the other side of the map at D-10 and check the ??? to receive some cerment.
-Return the sample to Cid to complete the mission.
Mission 16 [7-2]
- Accept the mission from the mission guard
- Go to the President's office to speak with President Karst. There is a rumor that a letter from Werei was handed to an adventurer; you are to retrieve that letter.
- Head to the restaurant in Port Bastok (Steaming Ship or something) to find the wearabout of the adventurer. Speak with the woman named Hilde and she'll tell you that the adventurer was asking about palborough mines.
-Go to palborough and enter the Burning Circle. BCNM details: The recommended party level is 65+ to make it somewhat easy. There are four Quadav NM's and they should be killed in this order Whm>Rdm>Drk>War.
- · Sa'Nha Soulsaver : White Mage / kill first
- · Da'Shu Knightslayer : Red Mage / kill second
- · Go'Bha Slaughterer : Dark Knight / kill third
- · Ku'Jhu Graniteskin : Warrior / kill last
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