BuiltWithNOF

Beastmaster (Extra Job)

The Beastmaster is an Extra Job, a job that must be quested for upon reaching level 30 before it becomes available to your character. As such, you will have a good working knowledge of the FF XI world by the time you are ready to attempt the Beastmaster Quest (see below for information on the Beastmaster Quest).

Switching to the Beastmaster job for the first time (just like switching to any other job for the first time) means that you start at level 1 in the job.


The Beastmaster

The Beastmaster's job revolves around their ability to tame monsters. A tamed monster becomes the Beastmaster's pet, following the Beastmaster around and attacking their foes upon command.

Beastmasters usually tame monster of equal or lower level. While Beastmasters can occasionally tame monsters of higher level, this is unadvisable as these monsters can revert to their wild (hostile) state at unexpected (and inopportune) moments.

Beastmasters can command their pets to attack a foe. The pet remains completely loyal to the Beastmaster until (a) the pet dies (b) the maximum duration for control expires or (c) the monster breaks the spell.

One of the main uses of a Beastmaster pet is as a Tank. Often, monsters attack the first thing that attacks them. This allows the beastmaster to have their pet absorb a large amount of the damage in a fight while simultaneously keeping their party safer.
 

 

 

 

 

 

 

 

 

 

 

Beastmaster Starting Ability Scores

 

 

 

Hume

Elvaan

Tarutaru

Galka

Mithra

 

 

HP

30

32

26

35

30

 

 

MP

0

0

0

0

0

 

 

STR

6

7

5

7

6

 

 

DEX

7

7

7

7

9

 

 

VIT

6

7

6

8

6

 

 

AGI

5

4

6

5

6

 

 

INT

6

5

8

6

6

 

 

MND

6

7

6

6

6

 

 

CHR

8

8

8

7

7

 

 

 

 

 

 

 

 

 

 

Beast Master

Name

LV

Dur

RU

Target

Effect

Demon

1

-

120

Pet

Charm lasts longer and makes your pet stronger.

Manipulate

1

CHR 依?存?

0:15

Target

Success rate and DUR depends on enemy strength and your CHR

Go Attack

1

 

 

Pet

Order a pet to attack the evemy.

Sense

10

-

0:30

Target

Sense if you can manipulate the monster

Pet Heal

12

-

-

Pet

Heal the pet

Calm

20

-

10

Target

Tame the monster so that it will be easier to manipulate

Return

35

-

-

Pet

Release pet from manipulate

Job Traits

Varmin Killer

10

-

-

Self

Fight better against insects

Resist Charm

15

-

-

Self

Increased Resistance to Charm

Bird Killer

20

-

-

Self

Fight better against birds

Amolf Killer

30

-

-

Self

Fight better against soft boned monsters

Lizard Killer

40

-

-

Self

Fight better against lizards

Aquan Killer

50

-

-

Self

Fight better against water monsters

 

 

 

 

 

Dur = Duration; RU = Reuse Time (in minutes)



Beastmaster Quest (Enable Beastmaster Job)
Location: Lower Jeuno Area
Key NPC: Dietmund (G11: Merchant's door)
Procedure:

• Click on the door and Dietmund will come out and ask you to get him Night Flowers.
• Go to Location F8 of Qufim Island
• Walk down the small passage at the cliff and click on Night Flowers (you can only get it at night when the flowers started to glow).
• Get back to Dietmund (Lower Jeuno, G11).
• When the cut scene is over, talk to the Chocobo house owner Brutus in Upper Jeuno to complete the Quest.
• Quest finished - you can now become a Beastmaster at your Mog House!