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Black Mage
Recommended races: Tarutaru and Hume
Black Mages are the experts of the Black Magic and all other spells that are utilized for dealing damage. Black Mages are said to be the master of damage, though this is a phrase which should be carefully understood. Black Mages have the widest variety of damaging spells available to them, some of which can hit for staggering amounts of damage. However, not all players see Black Mages as being the most overall damaging job, despite their tremendous powers. This is because in longer fights, the Black Mage can run out of MP (Magic Points), meaning that eventually other jobs can outdamage the Black Mage. This being said, a good Black Mage can make a fight end a lot faster.
In some ways, Black Mages are best compared to Monks. Both jobs are good at dealing large amounts of quick damage, but do not do as well absorbing damage themselves.
It should be noted that Black Mages do all of their damage at range. The favorite position of a Black Mage is standing well behind a few Warriors or Monks (or anybody else that can keep the monsters from getting to them). Because of this, most Black Mages prefer to party when they hit mid to high levels. If you want to deal impressive amounts of damage without the risks of melee combat, black magic is your best choice.
Black Mage magic is primarily damaging magic, with some disabling spells as well. Black Mages can not cast healing magic. Note that all mages need to learn a spell before they can cast it. Learning a spell involves buying the spell scrolls (similar to how warriors must buy weapons) and then learning (using) it to put it into their spell book.
Black Mages are limited to clubs, staves and ranged weapons.
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Black Mage Starting Ability Scores
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Hume
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Elvaan
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Tarutaru
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Galka
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Mithra
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HP
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25
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27
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21
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30
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25
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MP
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24
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22
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30
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18
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24
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STR
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5
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6
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4
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6
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5
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DEX
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7
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7
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7
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7
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9
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VIT
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5
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6
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5
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7
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5
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AGI
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7
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6
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8
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7
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8
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INT
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8
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7
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10
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8
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8
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MND
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6
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7
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6
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6
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6
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CHR
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6
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6
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6
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5
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5
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Black Mages are a normal difficulty class to play through the low levels.
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Black Mage
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Name
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LV
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Dur
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RU
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Targe t
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Effect
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Whirlpool of Magic
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1
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120
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Self
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No MP loss for casting spells.
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Sign of Spirit
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15
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10
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Self
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Increase hit ratio of next spiritual/weakening magic
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Job Traits
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Magic Attack Up
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10
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Self
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Increase the damage of offensive magic
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Clear Mind
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15
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Self
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Restore MP faster
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Conserve MP
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20
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Self
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Sometimes consumes less MP when casting magic
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Magic Attack Up Ⅱ?
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30
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Self
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Increase the damage of offensive magic
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Magic Attack Up Ⅲ?
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50
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Self
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Increase the damage of offensive magic
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Dur = Duration; RU = Reuse Time (in minutes)
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Black Mage combat skills: dagger, club, staff, throwing, guard, evasion, enhancement magic, enfeeblement magic, elemental magic, and dark magic.
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