Black Mage

Recommended races: Tarutaru and Hume

Black Mages are the experts of the Black Magic and all other spells that are utilized for dealing damage. Black Mages are said to be the master of damage, though this is a phrase which should be carefully understood. Black Mages have the widest variety of damaging spells available to them, some of which can hit for staggering amounts of damage. However, not all players see Black Mages as being the most overall damaging job, despite their tremendous powers. This is because in longer fights, the Black Mage can run out of MP (Magic Points), meaning that eventually other jobs can outdamage the Black Mage. This being said, a good Black Mage can make a fight end a lot faster.

In some ways, Black Mages are best compared to Monks. Both jobs are good at dealing large amounts of quick damage, but do not do as well absorbing damage themselves.

It should be noted that Black Mages do all of their damage at range. The favorite position of a Black Mage is standing well behind a few Warriors or Monks (or anybody else that can keep the monsters from getting to them). Because of this, most Black Mages prefer to party when they hit mid to high levels. If you want to deal impressive amounts of damage without the risks of melee combat, black magic is your best choice.

Black Mage magic is primarily damaging magic, with some disabling spells as well. Black Mages can not cast healing magic. Note that all mages need to learn a spell before they can cast it. Learning a spell involves buying the spell scrolls (similar to how warriors must buy weapons) and then learning (using) it to put it into their spell book.

Black Mages are limited to clubs, staves and ranged weapons.

 

 

 

 

 

 

 

 

 

 

 

 

Black Mage Starting Ability Scores

 

 

 

Hume

Elvaan

Tarutaru

Galka

Mithra

 

 

HP

25

27

21

30

25

 

 

MP

24

22

30

18

24

 

 

STR

5

6

4

6

5

 

 

DEX

7

7

7

7

9

 

 

VIT

5

6

5

7

5

 

 

AGI

7

6

8

7

8

 

 

INT

8

7

10

8

8

 

 

MND

6

7

6

6

6

 

 

CHR

6

6

6

5

5

 

 

 

 

 

 

 

 

 


Black Mages are a normal difficulty class to play through the low levels.

 

Black Mage

Name

LV

Dur

RU

Targe t

Effect

Whirlpool of Magic

1

 

120

Self

No MP loss for casting spells.

Sign of Spirit

15

 

10

Self

Increase hit ratio of next spiritual/weakening magic

Job Traits

Magic Attack Up

10

 

 

Self

Increase the damage of offensive magic

Clear Mind

15

 

 

Self

Restore MP faster

Conserve MP

20

 

 

Self

Sometimes consumes less MP when casting magic

Magic Attack Up Ⅱ?

30

 

 

Self

Increase the damage of offensive magic

Magic Attack Up Ⅲ?

50

 

 

Self

Increase the damage of offensive magic

 

 

 

 

 

Dur = Duration; RU = Reuse Time (in minutes)


Black Mage combat skills: dagger, club, staff, throwing, guard, evasion, enhancement magic, enfeeblement magic, elemental magic, and dark magic.

BuiltWithNOF