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Ninja (Extra Job)
The Ninja is an Extra Job, a job that must be quested for upon reaching level 30 before it becomes available to your character. As such, you will have a good working knowledge of the FF XI world by the time you are ready to attempt the Ninja Quest (see below for information on the Ninja Quest).
Switching to the Ninja job for the first time (just like switching to any other job for the first time) means that you start at level 1 in the job.
The Ninja
The Ninja are the masters of stealth, and gain many job abilities that allow them to sneak into heavily guarded places and eliminate specific threats.
Ninja walk the fine line between darkness and light. They are good with swords (and the katana), and are the true masters of throwing weapons (second only to the Ranger's archery / marksmanship abilities). The Ninja also uses Ninjutsu, giving them many different Ninja spells and abilities.
The Ninja has poor defense, but their speed (and evasion) more than make up for it.
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Ninja Starting Ability Scores
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Hume
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Elvaan
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Tarutaru
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Galka
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Mithra
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HP
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28
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30
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24
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33
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28
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MP
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0
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0
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0
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0
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0
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STR
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7
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8
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6
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8
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7
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DEX
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7
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7
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7
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7
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9
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VIT
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7
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8
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7
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9
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7
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AGI
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7
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6
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8
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7
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8
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INT
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6
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5
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8
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6
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6
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MND
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5
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6
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5
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5
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5
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CHR
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5
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5
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5
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4
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4
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Ninja
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Name
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LV
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Dur
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RU
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Target
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Effect
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Self Sacrifice
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1
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-
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?
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Target
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Sacrifice your life to deal major damage
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Job Traits
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Stealth
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5
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-
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-
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Self
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Enemy has harder time finding you.
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Resist Bind
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10
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-
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-
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Self
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Increased resistance to bind
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Dual Wield
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10
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-
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-
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Self
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Can use a weapon in each hand
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Dur = Duration; RU = Reuse Time (in minutes)
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Ninja Quest (Enable Ninja Job) Location: Bastok Port Key NPC: Kagetora (F5) and Ensetsu (I5) Procedure:
• Go to Ensetsu in Bastok (F5) to accept the quest. • Head to Korrolaka Tunnel (from Zeruhn Mines) and examine the strange coral. • Proceed to the pirate cove of Norg • Give the coral to Ryoma • Quest finished - you can now become a Ninja at your Mog House!
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