BuiltWithNOF

White Mage

Recommended races: Tarutaru and Hume

White Mages are the experts of White Magic and all other spells that are utilized for curing and healing. Their main strength lies in the ability to protect their companions (and themselves), both by healing / curing damage and other ailments (poison, blindness, etc.) and by casting defensive magic (protect, etc.) on them. White Mages are the Healer Job in Final Fantasy XI (Note: A Healer is the character who keeps the party alive by healing them both in and out of combat).

White Mages do not do much damage on their own - their offensive spells have a high MP cost compared to the damage they do, and their weapon skills are mediocre at best. White Mages do, however, have many spells that disable / reduce the effectiveness of the monster they are fighting. This being said, because of their low damage output, White Mages have a hard time soloing.

White Mage magic is primarily healing and protective magic, with some disabling spells as well. Note that all mages need to learn a spell before they can cast it. Learning a spell involves buying the spell scrolls (similar to how warriors must buy weapons) and then learning (using) it to put it into their spell book.

It is fair to say that every party wants at least one White Mage - where the Black Mage makes the fight end quicker, the White Mage makes sure that everyone survives to the end. White Mages rarely have trouble finding parties, and many white mage players get great satisfaction from knowing that they save people from death every day of their vana di`el lives.

White Mages have good defensive skills: they get both Shield (allowing them to block attacks with their shield) and Parry (allowing them to parry attacks with their weapon).

Many players have White Mage as their support job because of the useful healing and defensive magic.

White Mages are limited to clubs, staves and ranged weapons.

 

 

 

 

 

 

 

 

 

 

White Mage Starting Ability Scores

 

 

 

Hume

Elvaan

Tarutaru

Galka

Mithra

 

 

HP

27

29

23

32

27

 

 

MP

22

20

28

16

22

 

 

STR

6

7

5

7

6

 

 

DEX

5

5

5

5

7

 

 

VIT

6

7

6

8

6

 

 

AGI

6

5

7

6

7

 

 

INT

6

5

8

6

6

 

 

MND

8

9

8

8

8

 

 

CHR

7

7

7

6

6

 

 

 

 

 

 

 

 

 


White Mages are a moderately difficult class to play through the low levels (you may wish to have played another spell casting job before you attempt to play a White Mage).

 

White Mage

Name

LV

Dur

DT

Target

Effect

Benediction

1

 

120

Party

Restore large amounts of HP of all players in a certain area

Devine Seal

15

 

10

Self

Increase the next healing magic

Job Traits

Magic Defense Up

10

 

 

Self

Increase magic deffence

Clear Mind

20

 

 

Self

Restore MP faster

Regeneration

25

 

 

Self

HP restores itself gradually even when standing

Magic Defense Up II

30

 

 

Self

Increase magic defense

Magic Defense Up III

50

 

 

Self

Increase magic defense

 

 

 

 

 

Dur = Duration; RU = Reuse Time (in minutes)


White Mage combat skills: club, staff, throwing, evasion, shield, divine magic, healing magic, enhancement magic, and enfeeblement magic.