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Dark Knight (Extra Job)
The Dark Knight is an Extra Job, a job that must be quested for upon reaching level 30 before it becomes available to your character. As such, you will have a good working knowledge of the FF XI world by the time you are ready to attempt the Dark Knight Quest (see below for information on the Dark Knight Quest).
Switching to the Dark Knight job for the first time (just like switching to any other job for the first time) means that you start at level 1 in the job.
The Dark Knight
A Dark Knight's purpose in life is the destruction of those whom they see as their enemies. They will employ all available methods to accomplish this, even to the point of employing dark magic to leech the health from their opponents to restore their own.
Dark Knights have strong magic defense. Dark Knight spells are not designed to help their party - instead, their destructive magics are employed to make the fight end quicker (Dark Knights are not known for having large amounts of MP).
Dark Knights forsake shields to employ large weapons of destruction such as great swords and scythes. With these large weapons and their offensive magical powers, dealing death is definitely the strong point of a dark knight.
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Dark Knight Starting Ability Scores
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Hume
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Elvaan
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Tarutaru
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Galka
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Mithra
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HP
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30
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32
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26
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35
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30
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MP
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16
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14
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22
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10
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16
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STR
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8
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9
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7
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9
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8
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DEX
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7
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7
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7
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7
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9
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VIT
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7
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8
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7
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9
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7
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AGI
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6
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5
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7
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6
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7
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INT
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7
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6
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9
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7
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7
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MND
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5
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6
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5
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5
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5
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CHR
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5
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5
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5
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4
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4
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Dark Knight
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Name
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LV
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Dur
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RU
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Target
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Effect
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Blood Weapon
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1
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0:30
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120
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Self
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Drain HP using melee attacks
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Alcane Circle
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5
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-
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5
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party
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Protects party from magical enermy
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Last Resort
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15
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0:30
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5
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Self
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Attack 15% Up, Deffense 15% Down. Increace target's hate
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Weapon Bash
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20
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-
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5
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Target
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Hit hard with each armed hand. Prevents enermy's spell casting
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Darkness
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30
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1
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6
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Self
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Attack with 10% of current HP
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Job Traits
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Melee DEF Up.
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10
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-
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-
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Self
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Increase Melee Defense by 10%
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Resist Palarize
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20
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-
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-
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Self
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Increased resistance to Palarize
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Melee DEF Up II.
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30
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-
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-
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Self
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Increase Melee Defense by 20%
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Melee DEF Up III.
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50
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-
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-
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Self
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Increase Melee Defense by 30%
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Dur = Duration; RU = Reuse Time (in minutes)
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Dark Knight Quest (Enable Dark Knight Job) Location: Bastok Mines Area Key NPC: Gumbah (J7, 2nd floor) Procedure:
• Talk to Gumbah (Bastok Mines, J7) • Go to the 3rd floor of Palbrough Mines (G8), get aboard the ship and receive a two handed sword. • Equip the sword and kill 100+ enemies • Go to Beadeaux (South east exit of swamp) and an event movie will start • Quest finished - you can now become a Dark Knight at your Mog House!
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