BuiltWithNOF

Warrior

Recommended races: Elvaan, Galka and Hume

Warriors are the Tank Job (class) in Final Fantasy XI (Note: A Tank is a combat role. The Tank is the character in the party who is good at absorbing large amounts of punishment). Warriors have all of the skills and characteristics necessary to make them the premiere defensive fighters of Vana d'iel - high HP (Hit Points), high defense (both innate and because of the variety of armors they can wear), good evasion and solid damage with their weapons.

Warriors specialize in close combat fighting. They use the widest variety of weapons of any job (i.e. all of them), and acquire the provocation ability at level five (making them the only standard job that can lure monsters into attacking them instead of their more vulnerable party members).

Warriors have strong defensive skills: they get both Shield (allowing them to block attacks with their shield) and Parry (allowing them to parry attacks with their weapon).

Warriors can solo (fight by themselves) very effectively at lower levels, but as they enter the mid-levels, they will need to join groups. Also, as Warriors have no magical healing abilities of their own, teaming up with White Mage (healer) is almost a necessity by mid to high levels. If you choose Warrior, make sure to make friends with White Mages! (Don't worry, they will want to make friends with you too – White Mages have minimal offensive combat ability).

 

 

 

 

 

 

 

 

 

 

Warrior Starting Ability Scores

 

 

 

Hume

Elvaan

Tarutaru

Galka

Mithra

 

 

HP

31

33

27

36

31

 

 

MP

0

0

0

0

0

 

 

STR

8

9

7

9

8

 

 

DEX

7

7

7

7

9

 

 

VIT

6

7

6

8

6

 

 

AGI

7

6

8

7

8

 

 

INT

5

4

7

5

5

 

 

MND

5

6

5

5

5

 

 

CHR

6

6

6

5

5

 

 

 

 

 

 

 

 

 


Warriors are an easy class to play through the low levels (you do not need much MMOG experience to play a warrior in FF XI).

 

Warrior Job Ability

Name

LV

Dur

RU

Target

Effect

Mighty Strike

1

 

120

Self

All melee attacks are critical hits for the duration.

Provocation

5

 

0:30

Target

Makes monster attack you.

Berserker

15

3

5

Self

Attack 25% up, Defense 25% down

Defender

25

3

3

Self

Attack 25% down, Defense 25% up

War Cry

35

0:30

5

Party

Increases attack power of party members. Generates monster hate.

Aggressor

45

3:30

3:30

Self

Hit ratio up, evasion down

Job Traits

Phy. Defense Up

10

 

 

Self

Bonus to Physical Defense

Resist Virus

15

 

 

Self

Acquire resistance to disease

Double Attack

25

 

 

Self

Double Attack (occasional)

Phy. Defense Up

30

 

 

Self

Bonus to Physical attack

 

 

 

 

 

Dur = Duration; RU = Reuse Time (in minutes)


Warrior combat skills: hand to hand, dagger, sword, great sword, axe, great axe, scythe, pole arm, club, staff, archery, marksmanship, throwing, guard, evasion, shield, parry.