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Warrior
Recommended races: Elvaan, Galka and Hume
Warriors are the Tank Job (class) in Final Fantasy XI (Note: A Tank is a combat role. The Tank is the character in the party who is good at absorbing large amounts of punishment). Warriors have all of the skills and characteristics necessary to make them the premiere defensive fighters of Vana d'iel - high HP (Hit Points), high defense (both innate and because of the variety of armors they can wear), good evasion and solid damage with their weapons.
Warriors specialize in close combat fighting. They use the widest variety of weapons of any job (i.e. all of them), and acquire the provocation ability at level five (making them the only standard job that can lure monsters into attacking them instead of their more vulnerable party members).
Warriors have strong defensive skills: they get both Shield (allowing them to block attacks with their shield) and Parry (allowing them to parry attacks with their weapon).
Warriors can solo (fight by themselves) very effectively at lower levels, but as they enter the mid-levels, they will need to join groups. Also, as Warriors have no magical healing abilities of their own, teaming up with White Mage (healer) is almost a necessity by mid to high levels. If you choose Warrior, make sure to make friends with White Mages! (Don't worry, they will want to make friends with you too – White Mages have minimal offensive combat ability).
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Warrior Starting Ability Scores
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Hume
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Elvaan
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Tarutaru
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Galka
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Mithra
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HP
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31
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33
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27
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36
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31
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MP
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0
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0
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0
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0
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0
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STR
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8
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9
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7
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9
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8
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DEX
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7
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7
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7
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7
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9
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VIT
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6
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7
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6
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8
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6
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AGI
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7
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6
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8
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7
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8
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INT
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5
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4
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7
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5
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5
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MND
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5
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6
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5
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5
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5
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CHR
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6
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6
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6
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5
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5
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Warriors are an easy class to play through the low levels (you do not need much MMOG experience to play a warrior in FF XI).
Warrior Job Ability
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Name
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LV
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Dur
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RU
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Target
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Effect
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Mighty Strike
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1
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120
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Self
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All melee attacks are critical hits for the duration.
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Provocation
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5
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0:30
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Target
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Makes monster attack you.
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Berserker
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15
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3
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5
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Self
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Attack 25% up, Defense 25% down
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Defender
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25
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3
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3
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Self
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Attack 25% down, Defense 25% up
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War Cry
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35
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0:30
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5
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Party
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Increases attack power of party members. Generates monster hate.
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Aggressor
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45
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3:30
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3:30
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Self
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Hit ratio up, evasion down
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Job Traits
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Phy. Defense Up
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10
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Self
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Bonus to Physical Defense
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Resist Virus
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15
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Self
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Acquire resistance to disease
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Double Attack
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25
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Self
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Double Attack (occasional)
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Phy. Defense Up
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30
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Self
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Bonus to Physical attack
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Dur = Duration; RU = Reuse Time (in minutes)
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Warrior combat skills: hand to hand, dagger, sword, great sword, axe, great axe, scythe, pole arm, club, staff, archery, marksmanship, throwing, guard, evasion, shield, parry.
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