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Monk
Recommended races: Galka, Elvaan and Hume
The Monk is a martial artist, a strong job with distinct strengths and weaknesses. Monks prefer to attack using the unarmed combat skill - they focus on using their hands and feet to defeat their enemies. Where the warrior is a more defensive melee combatant (using shields and weapon parrying), the Monk is an offensive melee combatant, specializing in dishing out large quantities of quick melee damage. Monks do more melee damage than any other class - period. Unlike the Warrior, however, Monks can not take damage nearly as well as they deal it.
Monks begin their life with the 'martial arts' skill. This allows them to attack faster if they are not using a weapon (or if they are using a weapon that uses the 'hand to hand' skill). At lower levels, this means that they attack faster then other jobs, which translates directly to quicker leveling times.
Monks have decent defensive skills - in addition to their good evasion abilities, they can use Parry (allowing them to parry attacks with their weapon) when they use a weapon (though most Monks do not use weapons).
Monks can solo (fight by themselves) very effectively at lower levels, but as they enter the mid-levels, they will need to join groups. Also, as Monks have no magical healing abilities of their own, teaming up with White Mage (healer) is almost a necessity by mid to high levels. If you choose Monk, make sure to make friends with White Mages! (Don't worry, they will want to make friends with you too - White Mages have minimal offensive combat ability).
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Monk Starting Ability Scores
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Hume
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Elvaan
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Tarutaru
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Galka
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Mithra
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HP
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33
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35
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27
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38
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33
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MP
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0
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0
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0
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0
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0
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STR
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7
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8
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6
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8
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7
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DEX
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7
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7
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7
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7
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9
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VIT
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8
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9
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8
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10
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8
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AGI
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5
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4
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6
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5
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6
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INT
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5
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4
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7
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5
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5
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MND
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6
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7
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6
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6
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6
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CHR
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6
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6
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6
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5
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5
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Monks are an easy class to play through the low levels (you do not need much MMOG experience to play a warrior in FF XI).
Monk Job Ability
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Name
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LV
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Dur
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RU
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Target
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Effect
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Hundred Fists
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1
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120
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Self
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Reduces the delay between attacks
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Boost
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5
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0:15
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Self
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Increase the next attack by 12.5%
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Evasion
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15
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2
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5
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Self
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Evasion up
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Concentrate
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25
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2
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5
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Self
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Hit ratio up
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Chacra
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35
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15
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Self
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Restore HP VIT*2
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Ki (Chi) Projectile
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41
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3
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Target
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Attack with Ki
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Ready
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45
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15
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Self
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Counter-attack percentage up and defense down
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Job Traits
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Martial Arts
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1
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Self
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Shorten hand to hand attack delay
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Counter
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10
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Self
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Block attack and hit them (occasional)
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HP Max Up
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15
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Self
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Increase HP max
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Martial ArtsⅡ?
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25
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Self
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Shorten hand to hand attack delay
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HP Max UpⅡ?
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35
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Self
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Increase HP max
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Kick
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51
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Self
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When armed, random kick in auto attack mode.
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HP Max UP III
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55
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Self
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Increase HP max
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Dur = Duration; RU = Reuse Time (in minutes)
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Monk combat skills: hand to hand, club, staff, throwing, guard, evasion and parry.
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